Posts Tagged ‘evolve’

Day One Patch

Day one patches… a relatively new development in the world of gaming, we certainly never saw any of these of the Nintendo 64, games couldn’t even be patched! The introduction of games having online capabilities and consoles having internet connection may be one of the best and worst things that has happened to the gaming industry. Here’s why.

“Back in the day” games consoles didn’t even feature any form of online capabilities, this only really became standard on the PS3 and Xbox 360, although the Original Xbox did carry some update capabilities, it wasn’t fully utilised as most users did not have the internet to support it well and it wasn’t a necessity at the time.

The introduction of consistent updates and patches really started with the Xbox 360 and the generation of consoles that came with it. Online gaming became the norm, and with more people being online for gaming, the more developers could tweak and patch their games through gamer feedback, very good! It works because all games will carry a bug here and there that can now be ironed out, whereas this was not possible in the past.

For multiplayer games I think updates are required to perfect the balance in the game. Weapons are meant to be created equal, but one weapon always seems to be more equal than the rest, balancing games makes them much more fun! No one likes the “cheap” weapons that always pop up in games. (unless you use them)

Day one updates frustrate me a little, though I realise there use, the idea that a game needs a patch day one always worries me. It screams that the developers discovered an issue between production and release, and what do the people who don’t have internet do?

The reason this blog has come to mind is due to Evolve having around a 3gb update (varies for each platform) on day one, its slightly better that this game is online only so no one can miss it anyway and some of it was added through community feedback from the beta so thats a big thumbs up. But should it be acceptable that a game is releasing with stability issues? They may be instantly fixed, but Halo Master Chief Collection is showing that updates don’t always fix issues. My trust in games has been affected badly by Halo MCC, it’s a great game when it works, but it doesn’t work often, I have played a handful of matchmade games and that is it! Day one patches are okay, as long as the patch FIXES the issue.

I just want developers to release games that work from day one and not rely on patching it up as consumers find errors. But if patching on day one is what is required, if this is the best way to have the best experience, I can deal with it, I’d just like to see it less

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Evolve Beta Thoughts

The Evolve beta finished last week and after some thought I can happily say it was a really good surprise. The 4v1 game play idea intrigued me but before any game play I thought it would never work. boy I was happily surprised!

My initial fear during my first 4v1 online game was that the monster would be either severely overpowered or massively underpowered. I can happily say that after a bit of a feeling out game to start, games were very balanced and predictably unpredictable, depending on how your monster player… plays. I had a small issue with levelling up a monster, you have to stop and go through a sub menu system select what upgrade you want, then you can start moving. Its fine to those who will always have a set plan on what to do, but for the casual gamer this can take up a lot of time. It lead to my first victory as we trapped the monster when it was stood still upgrading. A simple fix could be an auto upgrade feature or button so you could at least move.

The tactics involved in Evolve is really great, the game is much better with friends as communication is the key to winning. splitting into 2, 2’s is the perfect way to go as you will never catch the monster if you just follow it. The variation between each class is great, it works in a 2 support and 2 attack type of way and its really fun to find the best way to play. Each has their unique weapons and abilities .

Some may say there wasn’t enough load out customisation, I didn’t see this, it was a beta and i thought a lot more was available than given at the time (and even that was enough). You can ruin a game by putting too much in, I felt like the second monster was too annoying. It was the only time that the time limit was reached on a game I played, I rarely played as the monster so I didn’t play it, it either went invisible, or teleported, it was annoying, and quite boring for most of the game, we probablyonly saw the monster 4 times the whole time!

My main point on Evolve will be, play with friends, its so much better when you play as the 4 rather than the 1. The concept of the game works really well, its balanced and enjoyable. I hope that evolve has plenty of varied maps. I think this could be a great game, I’m happy to say this as I really thought it was looking like a big budget flop!

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