Posts Tagged ‘friends’

The Power of Youtube

I originally wrote this for Blockworks, but it needs to be shared more, mainly towards Nintendo!

The games industry has come a long way. The times of playing games on your own are way in the past and now just about everyone has access to online gaming. The uprising of online gaming has catapulted gaming from a ‘nerdy’ hobby, into the realms of the entertainment world, with biggest game development budgets rivalling those of the top Hollywood film budgets. gone are the days where you had to ask a friend about their in game progress, instead having the option to view their achievements, or even hop online to join them in a coop game

As the technical side of games has changed, so has the way in which we find out about new games. 2012 Google analysis shows that 95% of gamers turn to online video for entertainment and information. Developers and publishers of all sizes now use YouTube to reach out to fans. Rockstar games rocked the world with their first trailer for GTA V on youtube days after it was officially announced. That trailer currently has almost 38 million views, the hype surrounding new content reveals tagged with a highly respected game contributed to their record setting opening three days of sales over £1 Billion.

Developers have another brilliant source of marketing through the means of top gaming youtubers. In the most subscribed channel rankings 27 of the top 200 are gaming channels and 4 of these are media. Gaming on youtube is so large that the current number one subscribed channel is a gamer named PewDiePie with a modest 34 million subscribers, beating out Eminem, Rihanna and even One Direction.

Companies like Activision recognise the potential in these channels as a valuable form of free promotion. These companies work in tandem with gamers, offering them early access to the games and press events in order for them to show off the product to their online audience, generating increased views and advertising revenue for the YouTuber, and free promotion for the publisher. The rate at which we consume this content has boosted some YouTubers to celebrity status, with youtuber Ali-A securing himself a sponsorship deal with Monster Energy Drink, along with a hosting spot on Virgin Media’s new channel ‘The Snap’.

Youtube has completely changed the way we find out about gaming. Most people will now have a quick youtube of a game to get a feel for it before purchasing now. TV viewings are dropping, and youtube is a large reason for this. The demise of youtube looks to be now here in sight as it goes from strength to strength, more companies are investing into it and so it will continue to grow.

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Previous Blog: 5 Great Things on Dying Light

 

5 Great things on Dying Light

Dying Light Hard copies have been distributed around Europe a month after the release in North America and digitally. I have played it pretty much non stop since release, here are some of my favourite and least favourite aspects.

1: Free Running is King

Dying Light developers, Techland, could probably release a free running game that would compete with Mirrors Edge with the mechanics they have in place. Free running is possibly one of the most rewarding feelings in the game, when you get a really good building to building flow, nothing is better (and when you are being chased at night nothing is more necessary).

2: Night Time is Genuinely Terrifying

If you plan on being outside during the night in Dying Light then you best be prepared to run, everything is powered up and night and those pesky volatiles don’t help when they are patrolling the streets. If you get seen and a chase begins the best thing to do is run and make sure you have your UV light available.

3: The Weapon System Makes You Think

Unlike Dead Island, Dying Light has a more permanent weapon degradation system. In Dead Island you could fix any weapon as many times as you would like, Dying Light gives you a set number of repairs, and they can be used up surprisingly quick, so be careful with the better, more expensive weapons you have. (try to get the lucky repair skill in the survival tree, it will help you massively)

4: Co-op Rules Over Playing Alone

Playing Dying Light alone is all well and good, but playing with at least one other friend makes the experience fun. Yes it is a little disappointing that all the characters are the same and you have to change to make each other distinguishable, but its more fun running around causing havoc with others.

Along with that, the mini competitions like “kill the most zombies” and “secure the safe zone” add a little added extra to the game that you won’t get playing alone.

5: Being the Zombie is Hard

I can’t get my head around how to play as the zombie yet, but I know it will get easier as time goes on and I gain more skills. Be a zombie mode it great fun, it definitely makes the game seem harder on both sides but I can’t help but feel that when there are 4 players, it is basically impossible to win (if the players are mildly competent).

Here are just 5 reasons why Dying Light is fun, it is what Dead Island should have been and it is a genuinely good free running game alone, the best question is, if you haven’t played it yet, why not?

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Previous Blog: Final Fantasy IX

 

Day One Patch

Day one patches… a relatively new development in the world of gaming, we certainly never saw any of these of the Nintendo 64, games couldn’t even be patched! The introduction of games having online capabilities and consoles having internet connection may be one of the best and worst things that has happened to the gaming industry. Here’s why.

“Back in the day” games consoles didn’t even feature any form of online capabilities, this only really became standard on the PS3 and Xbox 360, although the Original Xbox did carry some update capabilities, it wasn’t fully utilised as most users did not have the internet to support it well and it wasn’t a necessity at the time.

The introduction of consistent updates and patches really started with the Xbox 360 and the generation of consoles that came with it. Online gaming became the norm, and with more people being online for gaming, the more developers could tweak and patch their games through gamer feedback, very good! It works because all games will carry a bug here and there that can now be ironed out, whereas this was not possible in the past.

For multiplayer games I think updates are required to perfect the balance in the game. Weapons are meant to be created equal, but one weapon always seems to be more equal than the rest, balancing games makes them much more fun! No one likes the “cheap” weapons that always pop up in games. (unless you use them)

Day one updates frustrate me a little, though I realise there use, the idea that a game needs a patch day one always worries me. It screams that the developers discovered an issue between production and release, and what do the people who don’t have internet do?

The reason this blog has come to mind is due to Evolve having around a 3gb update (varies for each platform) on day one, its slightly better that this game is online only so no one can miss it anyway and some of it was added through community feedback from the beta so thats a big thumbs up. But should it be acceptable that a game is releasing with stability issues? They may be instantly fixed, but Halo Master Chief Collection is showing that updates don’t always fix issues. My trust in games has been affected badly by Halo MCC, it’s a great game when it works, but it doesn’t work often, I have played a handful of matchmade games and that is it! Day one patches are okay, as long as the patch FIXES the issue.

I just want developers to release games that work from day one and not rely on patching it up as consumers find errors. But if patching on day one is what is required, if this is the best way to have the best experience, I can deal with it, I’d just like to see it less

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Previous Blog: Broken Games

 

 

Evolve Beta Thoughts

The Evolve beta finished last week and after some thought I can happily say it was a really good surprise. The 4v1 game play idea intrigued me but before any game play I thought it would never work. boy I was happily surprised!

My initial fear during my first 4v1 online game was that the monster would be either severely overpowered or massively underpowered. I can happily say that after a bit of a feeling out game to start, games were very balanced and predictably unpredictable, depending on how your monster player… plays. I had a small issue with levelling up a monster, you have to stop and go through a sub menu system select what upgrade you want, then you can start moving. Its fine to those who will always have a set plan on what to do, but for the casual gamer this can take up a lot of time. It lead to my first victory as we trapped the monster when it was stood still upgrading. A simple fix could be an auto upgrade feature or button so you could at least move.

The tactics involved in Evolve is really great, the game is much better with friends as communication is the key to winning. splitting into 2, 2’s is the perfect way to go as you will never catch the monster if you just follow it. The variation between each class is great, it works in a 2 support and 2 attack type of way and its really fun to find the best way to play. Each has their unique weapons and abilities .

Some may say there wasn’t enough load out customisation, I didn’t see this, it was a beta and i thought a lot more was available than given at the time (and even that was enough). You can ruin a game by putting too much in, I felt like the second monster was too annoying. It was the only time that the time limit was reached on a game I played, I rarely played as the monster so I didn’t play it, it either went invisible, or teleported, it was annoying, and quite boring for most of the game, we probablyonly saw the monster 4 times the whole time!

My main point on Evolve will be, play with friends, its so much better when you play as the 4 rather than the 1. The concept of the game works really well, its balanced and enjoyable. I hope that evolve has plenty of varied maps. I think this could be a great game, I’m happy to say this as I really thought it was looking like a big budget flop!

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Previous Blog: Abe’s Oddworld: New n’ Tasty

 

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