Posts Tagged ‘indie’

Virtual Reality Headsets

2015 seems to be the year of virtual reality headsets being announced and released, the talks of the future of gaming being through virtual reality headsets seems very real, however, your standard setup should never have to worry!

Virtual headsets are cool, I have used an Oculus Rift at the Gadget Show Live with a development game that was basically just an exploration game of a small village. I started on the top floor of a house and when I walked down the stairs, my stomach dropped, its that immersive.  If you haven’t played a game using a virtual reality headset of any form then you can’t judge it. The Oculus Rift is a fantastic piece of kit, and the version I used was only a development kit. The room for improvement is high, with better screens and more accurate motion trackers being high on the list of necessary improvements, but the concept works great

Its strange that something that is, in theory, so simple; a headset with a screen for each eye with motion control. its taken till 2014/2015 for it to become something that is wanted by a lot of gamers. And to back up the demand, there are alot of new virtual reality headsets in development.

For Virtual Reality to work, games need to support the software. Just like games supporting 3d, Virtual Reality will need the same support. Happily, it seems like Virtual Reality has a lot of backing, considering Oculus Rift was a Kickstarter project. There are plenty of Youtubers who use Oculus Rift developer versions and give the company helpful feedback on the games that have support. Even better, the modding community has come in with some games and created mods that allow some games to support a virtual reality headset, which is really quite cool!

I look forward to having the possibility to own one too, but currently my PC will not work to well with it, I am in need of upgrading my PC before i consider getting into the Virtual Reality scene, but when I do, I know it will be something completely fresh and feel like a new wave of gaming.

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Broken Releases

The current gen/ next gen, whatever its called now days, is supposed to be leading innovation with better, faster games, but there has been a number of games that have had calamity releases and made many gamers very frustrated.

Broken games should not happen, and considering its 2015 there is no excuse for not testing your games. Battlefield 4 seemed to start the trend off, even after a beta! The game crashed, lagged, you would struggle to join games, you could never join with friends in a squad it was generally pretty damn screwed up. To make it worse they took multiple updates (small and large) to get the game to state that worked efficiently. The amount of time and man power this took meant that premium members did not get what they signed up for as map packs were delayed due to more of the team fixing the game rather than expanding it. Dice have done themselves no favours with fans and shareholders, getting in trouble for launching the game too early.

Halo Master Chief Collection is the game of which the developers didn’t need to do too much, yet still managed to screw it up pretty well. Four months down the line and the game is still not fixed, matchmaking is inconsistent and joining friends can still be a mild nightmare. This has been pretty frustrating, I have still only played a handful of matchmade games on halo due to the process being full on broken. Its a shame that Halo messed up, its a great series that has been very tarnished due to the poor launch and attempted fixes on a REMAKE of old games.

Most recently is the developers of Dying Light, “TechLand”, having a “manufacturing issue” with the game and therefore only North America have gotten hard copies of the game. Yeah sure the game is available for digital download, but a lot of gamers prefer to collect their games and have a physical copy. Whats more, the hard copy is delayed a whole month, yeah you read that right, a month to produce more discs… I think Techland need to have a serious look at their manufacturing process because that is piss poor. On the lighter note, Techland have issued all of the buyers who have had their copy delayed all the DLC for free which is a nice gesture.

Developers seems to consistently be screwing up in different phases of creating a game, and to make it worse, it seems to hit more triple A developers rather than indie developers. I have thought that big game developers have based their games around money rather than making great games, ubisoft are great at pumping out the same stuff and they still screwed up massively with AC: Unity (a 40gb update didn’t fix it fully). I must stop now, its been too much of a rant.

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